Pts

1 2 T
16 16 2
12 5 0

Events

  • Map 1 - Rnd 1 - First Kill - Evil Geniuses
  • Map 1 - Rnd 1 - Evil Geniuses - Bomb Plant - Yes
  • Map 1 - Rnd 1 - Evil Geniuses - Terrorists Killed
  • Map 1 - Rnd 2 - First Kill - Complexity
  • Map 1 - Rnd 2 - Evil Geniuses - Bomb Plant - Yes
  • Map 1 - Rnd 2 - Evil Geniuses - Target Bombed
  • Map 1 - Rnd 3 - First Kill - Evil Geniuses
  • Map 1 - Rnd 3 - Evil Geniuses - Bomb Plant - Yes
  • Map 1 - Rnd 3 - Complexity - Bomb Defused
  • Map 1 - Rnd 4 - First Kill - Evil Geniuses
  • Map 1 - Rnd 4 - Evil Geniuses - Bomb Plant - No
  • Map 1 - Rnd 4 - Complexity - Timed Out
  • Map 1 - Rnd 5 - First Kill - Complexity
  • Map 1 - Rnd 5 - Evil Geniuses - Bomb Plant - No
  • Map 1 - Rnd 5 - Complexity - Counter-terrorists Killed
  • Map 1 - Rnd 5 - Race to 3 - Complexity
  • Map 1 - Rnd 6 - First Kill - Evil Geniuses
  • Map 1 - Rnd 6 - Evil Geniuses - Bomb Plant - No
  • Map 1 - Rnd 6 - Evil Geniuses - Terrorists Killed
  • Map 1 - Rnd 7 - First Kill - Evil Geniuses
  • Map 1 - Rnd 7 - Evil Geniuses - Bomb Plant - Yes
  • Map 1 - Rnd 7 - Evil Geniuses - Target Bombed
  • Map 1 - Rnd 8 - First Kill - Complexity
  • Map 1 - Rnd 8 - Evil Geniuses - Bomb Plant - Yes
  • Map 1 - Rnd 8 - Evil Geniuses - Target Bombed
  • Tactical Pause
  • Map 1 - Rnd 9 - First Kill - Complexity
  • Map 1 - Rnd 9 - Evil Geniuses - Bomb Plant - No
  • Map 1 - Rnd 9 - Complexity - Counter-terrorists Killed
  • Map 1 - Rnd 10 - First Kill - Complexity
  • Map 1 - Rnd 10 - Evil Geniuses - Bomb Plant - No
  • Map 1 - Rnd 10 - Complexity - Counter-terrorists Killed
  • Map 1 - Rnd 11 - First Kill - Complexity
  • Map 1 - Rnd 11 - Evil Geniuses - Bomb Plant - No
  • Map 1 - Rnd 11 - Complexity - Counter-terrorists Killed
  • Map 1 - Rnd 11 - Race to 6 - Complexity
  • Map 1 - Rnd 12 - First Kill - Evil Geniuses
  • Map 1 - Rnd 12 - Evil Geniuses - Bomb Plant - Yes
  • Map 1 - Rnd 12 - Evil Geniuses - Target Bombed
  • Map 1 - Rnd 13 - First Kill - Complexity
  • Map 1 - Rnd 13 - Evil Geniuses - Bomb Plant - Yes
  • Map 1 - Rnd 13 - Evil Geniuses - Target Bombed
  • Map 1 - Rnd 14 - First Kill - Complexity
  • Map 1 - Rnd 14 - Evil Geniuses - Bomb Plant - Yes
  • Map 1 - Rnd 14 - Complexity - Bomb Defused
  • Map 1 - Rnd 15 - First Kill - Complexity
  • Map 1 - Rnd 15 - Evil Geniuses - Bomb Plant - No
  • Map 1 - Rnd 15 - Complexity - Counter-terrorists Killed
  • Map 1 - 1st Half Winner - Complexity
  • Map 1 1st Half Score
  • Technical Pause
  • Map 1 - Rnd 16 - First Kill - Complexity
  • Map 1 - Rnd 16 - Complexity - Bomb Plant - Yes
  • Map 1 - Rnd 16 - Complexity - Terrorists Killed
  • Map 1 - Rnd 16 - Race to 9 - Complexity
  • Map 1 - Rnd 17 - First Kill - Complexity
  • Map 1 - Rnd 17 - Complexity - Bomb Plant - Yes
  • Map 1 - Rnd 17 - Complexity - Target Bombed
  • Map 1 - Rnd 18 - First Kill - Complexity
  • Map 1 - Rnd 18 - Complexity - Bomb Plant - Yes
  • Map 1 - Rnd 18 - Complexity - Target Bombed
  • Map 1 - Rnd 19 - First Kill - Evil Geniuses
  • Map 1 - Rnd 19 - Complexity - Bomb Plant - Yes
  • Map 1 - Rnd 19 - Evil Geniuses - Bomb Defused
  • Map 1 - Rnd 20 - First Kill - Evil Geniuses
  • Map 1 - Rnd 20 - Complexity - Bomb Plant - Yes
  • Map 1 - Rnd 20 - Evil Geniuses - Bomb Defused
  • Map 1 - Rnd 21 - First Kill - Evil Geniuses
  • Map 1 - Rnd 21 - Complexity - Bomb Plant - Yes
  • Map 1 - Rnd 21 - Evil Geniuses - Bomb Defused
  • Map 1 - Rnd 22 - First Kill - Complexity
  • Map 1 - Rnd 22 - Complexity - Bomb Plant - Yes
  • Map 1 - Rnd 22 - Complexity - Terrorists Killed
  • Map 1 - Rnd 22 - Race to 12 - Complexity
  • Map 1 - Rnd 23 - First Kill - Evil Geniuses
  • Map 1 - Rnd 23 - Complexity - Bomb Plant - No
  • Map 1 - Rnd 23 - Evil Geniuses - Counter-terrorists Killed
  • Tactical Pause
  • Map 1 - Rnd 24 - First Kill - Evil Geniuses
  • Map 1 - Rnd 24 - Complexity - Bomb Plant - No
  • Map 1 - Rnd 24 - Evil Geniuses - Counter-terrorists Killed
  • Map 1 - Rnd 25 - First Kill - Complexity
  • Map 1 - Rnd 25 - Complexity - Bomb Plant - Yes
  • Map 1 - Rnd 25 - Complexity - Terrorists Killed
  • Tactical Pause
  • Map 1 - Rnd 26 - First Kill - Evil Geniuses
  • Map 1 - Rnd 26 - Complexity - Bomb Plant - Yes
  • Map 1 - Rnd 26 - Complexity - Target Bombed
  • Map 1 - Rnd 27 - First Kill - Evil Geniuses
  • Map 1 - Rnd 27 - Complexity - Bomb Plant - Yes
  • Map 1 - Rnd 27 - Complexity - Target Bombed
  • Map 1 - Rnd 27 - Race to 15 - Complexity
  • Map 1 - Rnd 28 - First Kill - Complexity
  • Map 1 - Rnd 28 - Complexity - Bomb Plant - Yes
  • Map 1 - Rnd 28 - Complexity - Terrorists Killed
  • Map 1 - Winner - Complexity
  • Technical Pause
  • Map 2 - Rnd 1 - First Kill - Evil Geniuses
  • Map 2 - Rnd 1 - Complexity - Bomb Plant - No
  • Map 2 - Rnd 1 - Evil Geniuses - Counter-terrorists Killed
  • Map 2 - Rnd 2 - First Kill - Evil Geniuses
  • Map 2 - Rnd 2 - Complexity - Bomb Plant - Yes
  • Map 2 - Rnd 2 - Complexity - Terrorists Killed
  • Map 2 - Rnd 3 - First Kill - Complexity
  • Map 2 - Rnd 3 - Complexity - Bomb Plant - Yes
  • Map 2 - Rnd 3 - Complexity - Target Bombed
  • Map 2 - Rnd 4 - First Kill - Complexity
  • Map 2 - Rnd 4 - Complexity - Bomb Plant - Yes
  • Map 2 - Rnd 4 - Complexity - Target Bombed
  • Map 2 - Rnd 4 - Race to 3 - Complexity
  • Map 2 - Rnd 5 - First Kill - Evil Geniuses
  • Map 2 - Rnd 5 - Complexity - Bomb Plant - Yes
  • Map 2 - Rnd 5 - Complexity - Target Bombed
  • Map 2 - Rnd 6 - First Kill - Complexity
  • Map 2 - Rnd 6 - Complexity - Bomb Plant - Yes
  • Map 2 - Rnd 6 - Complexity - Target Bombed
  • Map 2 - Rnd 7 - First Kill - Complexity
  • Map 2 - Rnd 7 - Complexity - Bomb Plant - No
  • Map 2 - Rnd 7 - Evil Geniuses - Counter-terrorists Killed
  • Map 2 - Rnd 8 - First Kill - Evil Geniuses
  • Map 2 - Rnd 8 - Complexity - Bomb Plant - No
  • Map 2 - Rnd 8 - Evil Geniuses - Counter-terrorists Killed
  • Map 2 - Rnd 9 - First Kill - Complexity
  • Map 2 - Rnd 9 - Complexity - Bomb Plant - Yes
  • Map 2 - Rnd 9 - Complexity - Target Bombed
  • Map 2 - Rnd 9 - Race to 6 - Complexity
  • Tactical Pause
  • Map 2 - Rnd 10 - Complexity - Bomb Plant - Yes
  • Map 2 - Rnd 10 - Complexity - Target Bombed
  • Map 2 - Rnd 11 - First Kill - Evil Geniuses
  • Map 2 - Rnd 11 - Complexity - Bomb Plant - Yes
  • Map 2 - Rnd 11 - Complexity - Terrorists Killed
  • Tactical Pause
  • Map 2 - Rnd 12 - First Kill - Complexity
  • Map 2 - Rnd 12 - Complexity - Bomb Plant - Yes
  • Map 2 - Rnd 12 - Complexity - Target Bombed
  • Map 2 - Rnd 12 - Race to 9 - Complexity
  • Map 2 - Rnd 13 - First Kill - Evil Geniuses
  • Map 2 - Rnd 13 - Complexity - Bomb Plant - Yes
  • Map 2 - Rnd 13 - Complexity - Target Bombed
  • Map 2 - Rnd 14 - First Kill - Complexity
  • Map 2 - Rnd 14 - Complexity - Bomb Plant - No
  • Map 2 - Rnd 14 - Evil Geniuses - Counter-terrorists Killed
  • Map 2 - Rnd 15 - First Kill - Evil Geniuses
  • Map 2 - Rnd 15 - Complexity - Bomb Plant - No
  • Map 2 - Rnd 15 - Complexity - Terrorists Killed
  • Map 2 - 1st Half Winner - Complexity
  • Map 2 1st Half Score
  • Technical Pause
  • Map 2 - Rnd 16 - Evil Geniuses - Bomb Plant - Yes
  • Map 2 - Rnd 16 - First Kill - Evil Geniuses
  • Map 2 - Rnd 16 - Evil Geniuses - Terrorists Killed
  • Map 2 - Rnd 17 - First Kill - Complexity
  • Map 2 - Rnd 17 - Evil Geniuses - Bomb Plant - No
  • Map 2 - Rnd 17 - Complexity - Counter-terrorists Killed
  • Map 2 - Rnd 17 - Race to 12 - Complexity
  • Map 2 - Rnd 18 - First Kill - Complexity
  • Map 2 - Rnd 18 - Evil Geniuses - Bomb Plant - No
  • Map 2 - Rnd 18 - Complexity - Counter-terrorists Killed
  • Map 2 - Rnd 19 - First Kill - Complexity
  • Map 2 - Rnd 19 - Evil Geniuses - Bomb Plant - No
  • Map 2 - Rnd 19 - Complexity - Counter-terrorists Killed
  • Tactical Pause
  • Map 2 - Rnd 20 - First Kill - Complexity
  • Map 2 - Rnd 20 - Evil Geniuses - Bomb Plant - No
  • Map 2 - Rnd 20 - Complexity - Counter-terrorists Killed
  • Map 2 - Rnd 20 - Race to 15 - Complexity
  • Map 2 - Rnd 21 - First Kill - Evil Geniuses
  • Map 2 - Rnd 21 - Evil Geniuses - Bomb Plant - No
  • Map 2 - Rnd 21 - Complexity - Counter-terrorists Killed
  • Map 2 - Winner - Complexity